On this page you can find information about the various projects I am currently working on, as well as some older projects which could still be of use to someone. If no other licensing information is given, you can regard the ressources as public domain; the more recent projects are licensed under the GPL or LGPL.
For the development of “PenguFlip”, I needed a good game library written in Objective C. As none of the available libraries suited me, I decided that I should write my own (modeled after the excellent Flash/Flex library) and publish it as Open Source. As in the previous projects, Holger supported me in this task. [License: BSD]
One year after “Find it!”, the next PHOTO PLAY game arrived in the App Store. “PenguFlip” was a game I had developed a few years before for the PHOTO PLAY terminals. I always considered it one of my favorite games, as it's extremely easy to pick up and has cute graphics and sounds. Again, this was a collaboration with Holger.
In late 2008, Holger Weissböck and me created a game for the iPhone / iPod touch platform. The game, which is a custom version of one of the most successful PHOTO PLAY games, is the result of a cooperation between incognitek and funworld (the company I am working for). It has been available in Apple's App Store since January 2009.
BrushWave is a plugin for the 3D rendering and animation package “LightWave 3D”. It renders conventional 3D objects in a painterly style. I started the project as a proof of concept for a german media company. While it does not provide tons of features, it is fully usable and stable. [License: LGPL]
The template you are currently looking at, created especially for incognitek.com. It can easily be customized for your own DokuWiki installation. In most cases, it will suffice to replace the upper right logo with your own.
From time to time, I love to take a pencil and a piece of paper and draw a comic character. I may not be very good at it (hey, I'm a programmer!), but I think my skills are slowly advancing. Here, you can find a gallery with some of the results.
My diploma thesis, written in 2003, accomplishes rendering of 3D objects in painterly style – similar to the BrushWave plugin, but in real time. Beware that I have not updated the page for a while; modern graphic drivers are not compatible with the application you can download on the page.
I plan to make an update on the site in the near future. Yes, really!
But the thesis (in German) could be of help anyway, and a video is provided to demonstrate how the program would look like if you could start it.
In 1999, I wrote this research paper about artificial life. While it does not contain the cutting edge research of the topic, I think it could serve as a nice overview for those who are interested in this scientific field. It is written in German.